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Showing posts from February, 2018

Aegislash Analysis

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My personal favorite Ghost Type in the format, Aegislash comes back from its VGC 2015 hiatus to once again serve as an offensive and supportive threat. With its signature ability, Stance Change, Aegislash can both provide an immense offensive threat while boasting high defenses. Pros *Stance Change allows Aegislash to effectively have 50 / 150 / 150 / 150 / 150 / 60 stats, making Aegislash a solid wall and offensive threat. *Ghost / Steel typing complements Aegislash both defensively and offensively *Aegislash has eight resistances and one immunity *The introduction of Z Moves allows Aegislash to now nuke targets without having to run Life Orb, which decreases Aegislash’ longevity *Small but efficient movepool allows Aegislash to cover many threats and targets *Premier Wide Guard user, protecting allies from Spread moves Cons *The common threats of Charizard Y and Landorus-T still heavily threaten Aegislash *Z Moves also threaten Aegisla

Kartana Analysis

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One of seven Ultra Beasts introduced in Pokemon Sun and Moon, Kartana filled the niche of a fast and incredibly powerful Grass type Attacker. With an insane Attack stat coupled with a high speed tier, Kartana continues its dominance into 2018. Pros *181 Attack stat is the highest base value in the entire VGC 2018 format; Kartana hits over 200 Attack without any investment or boosting nature. *109 Speed Allows Kartana to hit 177 Speed, outspeeding numerous most Pokemon. Its naturally high speed means that Kartana does not have to invest too much into Speed to outspeed Positive Base 100 threats. *Kartana’s ability, Beast Boost, raises Kartana’s Attack by one stage for every KO it gets. *Thus, Kartana, with its high speed and Attack stat, can quickly snowball through opposing teams if given a kill *There is a distinct lack of viable Grass types and Fighting types in VGC 2018, which Kartana fulfills with the help of Sacred Sword *Along with USUM came USUM m

Charizard Y Analysis

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Mega Evolutions are once again legal in VGC, allowing the fan favorite sun-setter back into the format. Everyone’s favorite Gen 1 starter boasts and incredibly high Special Attack along with the incredibly useful ability of Drought. Combined with a decent speed stat and passable bulk, Charizard Y threatens to blaze through teams with powerful Fire type attacks. Pros *159 Special Attack stat allows Charizard Y to hit very hard without much investment, KOing and 2HKOing targets with sun up *100 Base Speed allows Charizard Y to outspeed and KO the likes of Tapu Lele and non-Choice Scarf Landorus-T *Its Mega Evolution Ability, Drought, summons Sunny Day for 5 turns or until a different weather is summoned. *Sun not only disrupts other weathers but also boosts Charizard’s damage output while protecting it from Water type attacks *Access to a decent movepool allows Charizard Y to hit most of its weaknesses for super effective damage Cons *Fire / Flying typing i