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Showing posts with the label Weather

Charizard Y Analysis

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Mega Evolutions are once again legal in VGC, allowing the fan favorite sun-setter back into the format. Everyone’s favorite Gen 1 starter boasts and incredibly high Special Attack along with the incredibly useful ability of Drought. Combined with a decent speed stat and passable bulk, Charizard Y threatens to blaze through teams with powerful Fire type attacks. Pros *159 Special Attack stat allows Charizard Y to hit very hard without much investment, KOing and 2HKOing targets with sun up *100 Base Speed allows Charizard Y to outspeed and KO the likes of Tapu Lele and non-Choice Scarf Landorus-T *Its Mega Evolution Ability, Drought, summons Sunny Day for 5 turns or until a different weather is summoned. *Sun not only disrupts other weathers but also boosts Charizard’s damage output while protecting it from Water type attacks *Access to a decent movepool allows Charizard Y to hit most of its weaknesses for super effective damage Cons *Fire / Flying typing i...

Tyranitar Analysis

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After two years of sun and rain dominating the VGC format, sand is once again a viable because of Tyranitar. Boasting incredibly stats and an equally incredible Mega Evolution, Tyranitar serves as crucial weather control to fight against Rain and Sun. Pros *Incredible stat distribution, probably my favorite out of any Pokemon *134 Attack allows Tyranitar to hit like a truck, especially with Rock Slide *100 / 110 / 100 Bulk is amazing, and allows Tyranitar to tank many moves without much investment at all *61 Speed allows Tyranitar the option of running Trick Room and Scarf sets *Sand Stream, as the name suggests, sets up Sand over weathers like Rain and Sun *Negates Speed boosts and Damage boosts that Rain / Sun abusers depend on *Rock types have 1.5x Special Defense in Sand, giving Tyranitar a free Assault Vest *Because of its natural bulk, Tyranitar has the option of running many different items, such as Choice Scarf, Darkium Z, Life Orb, and Assault...